Drivers For Singstar Mic On Pc
Welcome to the forum. I have a Logitech Mic I got with the PS3 GH:WT which works with SingStar. Cara hack email yahoo tanpa password protect.
As I understand it, newer Singstar titles on the PS3 (SSp3) shipped with two separate usb mics instead of the adapter, likely the reason why these titles also accept third party or alternate usb mics. Instead of the 2 separate mics on one usb, it is now 1 analog signal per usb input, which is how most of the other software interpreted the input. Not sure who makes the singstar headset, but I plugged my logitech usb headset into a winxp machine and it recognised it straight away, and the sound quality is amazing.
I would have thought they'd all be pretty much the same, just a USB mic with no frills. I'm not sure if the Wii Logitech's are different though, looking at the Amazon page someone commented with this: 'Works great with Karaoke Revolution games on PS2 and PS3.
Singstar games WILL NOT work with this. ' But then an eBay seller says the following (for WeSing mics): 'Works fine with ALL singing games on Wii, PS2, PS3, XBOX360 such as: Rock Band, Guitar Hero, Grease, Just Dance 2, Disneys Sing It, U-Sing, Karaoke Revolution, SingStar, X-Factor, Boogie etc' Have you tried plugging the mic in and going into your XMB audio settings to see if the PS3 picks it up as a mic? That way it should tell you if the mics themselves are duff or if they're just not being picked up in SingStar.
Question: I’m hearing a delay with my USB Audio Device, is this normal? Answer: When using a digital audio device, such as a USB microphone, you might experience a delay from the time you speak into the microphone to the time you hear the audio come out of the computer speakers or headphones. When you speak into a USB microphone, the analog signal picked up by the microphone element needs to be converted into a digital signal that your computer can read. Once your computer reads that signal, it needs to be converted back to analog in order to be heard through speakers or headphones.
The delay experienced is called “latency.” Latency is basically the amount of time it takes a digital (audio) signal to be processed. Proxima nova font download zip. Latency can occur with any digital audio device and is related to analog-digital/digital-analog (AD/DA) conversion.
Since the conversion takes time, the user experiences latency. Of course, latency isn’t unique to digital audio devices – it occurs naturally all the time. Think about that time you were at a baseball game; you saw the batter swing and hit the ball, but you didn’t hear the sound until a little bit later. That’s latency! Mathematically, it works out to approximately 1 ms for every 1.1 feet the sound has to travel.
Therefore, at 11 feet you experience approximately 10 ms of latency, which is likely the least amount of latency that humans can detect. With digital audio, latency is typically associated with USB Microphones, USB Turntables and digital recording interfaces. (Latency with Audio-Technica digital wireless systems is so low – under 4 ms – that it’s not an issue of concern.) It can be difficult to predict how much latency you might experience with such devices, because there are usually multiple components that process the digital audio signal. The type of device, the computer and the recording software all factor into determining the latency.
Naturally occurring latency, like that mentioned in the baseball example above, doesn’t usually bother us or cause any problems. But digital audio latency, especially when experienced with USB microphones, can be quite annoying and even disruptive. (USB turntable latency isn’t usually detected unless you’re close enough to hear the noise coming off the surface of the vinyl record as it is being played.) We might slow our speech while talking into the microphone to try and match the sound we hear coming out of the computer or headphones. Not only is it a pain to work in this manner, but it will also likely increase a project’s production time.
However, there are workarounds. In addition to working with a fast computer, the recording software you use might be able to compensate for latency through its audio/playback “buffer,” which can be set in the recording program’s “preferences.” Generally speaking, a longer buffer time (which creates more latency) gives your computer more time to process the audio, thus reducing the potential for errors. A shorter buffer time (less latency) means your computer will process the audio more quickly, but this will also increase the potential for recording errors. Consult the owner’s manual for your recording software for instructions on reducing latency. It is also best practice to close all other programs while recording to allow your computer to process the audio as efficiently as possible and reduce the chance of errors.